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My
user
post to Freiwald Softwares international “Traincontroller
Forum” June, 15,
2011.
Railroad
and Company 4D Sound: A New User’s Personal Experience,
Observations, Questions,
and
Comments
I have been getting information and gleaning insight regarding computer
control
of model railroads from this forum for years. I feel it is now time for
me to
give a little something back in return. I hope this is useful to some
of you.
Last month, I purchased Railroad and Company’s 4D Sound software
and a modest
7.1 surround audio setup for my old computer.
Initial Assumptions:
After some research, planning, and thought, I concluded that a $30 7.1
Surround
USB-linked sound box driving 8 cheap low power desktop speakers was all
that
was needed for my N Scale layout. I reasoned that since the N Scale
trains are
very small and since viewers observe the miniature landscape from a
distance in
an almost God-like overview, a high volume, high fidelity audio system
would
sound unrealistic and way too “in your face.” So far, my
experience with the 4D
system bears out this assumption, and I find that both moving train
sounds and
stationary sound effects are convincingly realistic at low volume
levels. In
addition, the low volume levels help the viewer/listener distinguish
between
sounds emanating from various places in the room. I am convinced that,
with a
louder output, each sound would tend to fill the room, and thus,
multiple
sounds from different parts of the layout would quickly create
confusion as to
its source location within the overall sound field.
Finally, I selected 7.1 surround as opposed to 5.1 because I wanted
dedicated
center rear speakers so that the multiple speaker setup along the long
rear
wall of the room would sound as much as possible like the 3 speaker
(front
left, front center, front right) setup along the opposing, long, front
wall.
The Problem with Surround Sound:
In my mind, the ideal surround setup for 4D Sound is one in which all
speakers
are “discrete.” That is to say, Left Front, Center, Right
Front, Right
Surround, Right Rear, Left Rear, and Left Surround all operate
independently
from one another. With such a system, if the 4D software assigns a
sound to the
left front corner of the room, then that sound would come only from the
point
source of the left front speaker. Similarly, a sound assigned to the
front
center of the room would come only from the front center speaker, and a
sound
from a train traveling between the left front corner of the room and
the front
center would be tracked by panning between these two speakers –
and so on all
the way around the room.
Unfortunately, this is not exactly the way Surround Sound works. Most
surround
algorithms are designed to fill the center of the room with sound in
order to
enhance the listening experience of a listener seated in the exact
center of
the room. To do this, they employ matrixing schemes which, in certain
cases,
involve multiple speakers. For example, in both 5.1 and 7.1 surround
sound,
sounds assigned to a front center location come not only from the
center
speaker but also from an equal mix of left front and right front.
Similarly, in
7.1 surround sound, sounds assigned to the center rear of the room come
not only
from both rear speakers but also from the left and right surround
speakers.
Furthermore, it appears to me that with 7.1 surround, any sound
assigned to the
rear speakers comes from both rear speaks equally as well as from the
left and
right surround speakers. Rear wall positioning panning is accomplished
in the
same way as on the front wall of the room, but with four speaks in
play, the
sound image positioning is even less precise unless one places the two
rear
speakers together in the center of the rear wall.
Another problem is that surround sound is designed to
“hype” the listening
experience at the exact center of the room. One result of all this
“hype” is
that sounds assigned to the listening position in the exact center of
the room
are much louder than sounds assigned to locations around the perimeter
of the
room. This is fine if your layout hugs the perimeter of the room like
mine, but
if your layout passes through the exact center of the room, you can
only use
the block attenuation control and/or “cheat” central block
locations away from
the center of the room to adjust the volume of a moving train. The
volume of
stationary sounds assigned to the center of the room can, of course, be
adjusted within the Train Animator.
The result of all this matrixing and “hype” is too much
sound. The ideal system
for 4D model railroad sound would produce sound that clearly emanates
from
precise point-sources around the room. While surround sound is designed
to
reflect myriad sound source locations in the room, it is also designed
to flood
the center of the room with sound. With today’s modern surround
sound
algorithms, a listener seated exactly in the one prescribed ideal
central
listening position will begin to lose the intended spacial sound source
perception within the sound field as he or she moves away from the
center of
the room. The 4D software only outputs x,y,z spacial coordinates. It
cannot
control any surround algorithms. So, although 4D works quite well in
most
cases, it does so using a less-than-ideal audio interface, and it is
fully
effective only if the listener remains in the center of the train room.
I should note that my $30 7.1 surround USB box is perfectly capable of
putting
out the desired 8 discrete speaker output without matrixing or
“hype.” This is
clearly demonstrated by the nifty speaker test mode that comes within
the
unit’s setup software. However, this box, like all the others, is
designed to
reproduce 5.1 or 7.1 surround sound, that is to say, partially matrixed
room–filling sound, and unfortunately that is all it puts out in
any mode other
than the test mode.
Finally, I might also note here that there are two new, sophisticated
7.1
surround algorithms that (I think) do not employ rear channel
matrixing. These
are Doldy TrueHD and DTS HD Master Audio. Although these new surround
formats
undoubtedly put out room-filling “hyped” sound, I believe
they are capable of
truly discrete 7 speaker output. Unfortunately, they are only available
on high
end audiophile surround sound receivers. To my knowledge, they are not
available on any sound card or sound box with low power speaker
outputs. Has
anyone tried these new surround algorithms with 4D?
Speaker Positioning and Set Up:
With all of this in mind, I placed my little speakers on the floor
under the
layout behind the thin fabric skirt that conceals the area under
bench-work. (I
plan to experiment with raising them up and attaching them directly to
the
underside of the bench-work soon.) Left front, right front, left
surround and
right surround were set in the corners of the room; the center speaker
was
placed in the center of the long front wall, and both rear speakers
were placed
together in the center of the long rear wall. I did not use a sub
woofer. All
volume controls on the speakers themselves were set at about 80% to
leave room
for tweaking. Happily, I found that most .yra sound files I created for
this
setup worked best when I set the volume in the Train Animator between
60% and
90%, thus leaving room for further volume tweaking of individual sounds
later
on.
As I mentioned my layout runs around the perimeter of the room, so with
this
setup, I get ideal, fully discreet sound for all sounds assigned to
locations
near the corners of the room, and I get un-matrixed panning from front
to rear.
The multi-speaker 7.1 surround matrixing only comes into play with
sounds
assigned to locations near the center of the rear wall. I was able to
lessen
the undesirable effects of this matrixing by turning the volume
controls on the
rear center speakers up just slightly – just enough to help
obscure the fact
that sound is also coming from the rear corners of the room, but not so
much as
to call much attention to the fact that things in the middle of the
front and
rear wall are louder.
The results of all this are, I must say, quite satisfactory. Especially
when
you take into consideration the fact that, when one is viewing a moving
train,
one tends to associate the train sound with the train location even
when the
matrixing or your off-center listening position might be throwing
things a
little off.
Train Sounds:
I am not very far along with this. Most of my locos are diesels, and so
far, I
have only managed to build simple yet acceptable .yra profiles for two
trains
using only train-rattle and diesel-hum loops. I am yet to mess with
sound for a
steam loco - I have enough trouble, keeping the damn little things
running and
on the track. In summary, building these .yra files is very tedious,
but, I
think, do-able, and I do not doubt that, with time, I will develop a
pretty
good library of sounds all of my trains.
A Few Problems and Questions:
One problem I am experiencing is that when I use “train
operations” associated
with either a schedule start or a section “continue” to
turn on the sound for a
train, I get full volume train sound for a few seconds as the train
starts up.
Then, as the train begins to move along, all sounds settle down to the
correct
volume levels that I set in the associated .yra file. I tried
programming in a
delay in operations and I also tried delaying the train start using
waiting
time in the schedule specific block menu, but neither of these tactics
seems to
help. What am I missing here?
In summary, I am generally delighted with the 4D Sound software, and I
am sure
that, with practice, I will develop even better sounds and more
realistic sound
illusions. This is all very complex, very tedious, very challenging, a
lot of
fun; and it really enhances the overall experience of The Altamont and
Blue
Ridge Railway.
Danke sehr, Herr Freiwald.
All comments are invited.
Pete
April,
2012 - Note: Not too long after I posted this article, Freiwald
Software
introduced an update to the 4DSound software that did away with the
center of
the room volume problem mentioned above, and I found that the start up
volume
problem I was having had been addressed in the release of a recent,
more
sophisticated version of the program. This is a great company.
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